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Items are what your ship is built on. It allows you to get and have turrets,craft ammo, get resources and other things to help you get the highest possible score! Below you can find tables containing all items in the game, and their stats and specific information

Basic Resources

Such as metal, basic resources are what allow you to craft items in the game, load them at the fabricator, and use them to make ammo and other stations

Image Item Name Type Use Obtained Rarity Max

Stack Size

Res metal
Metal Resource Crafting Mining, Red Bots, other ships Very Common 16
Res explosives
Explosives Resource Crafting Red Bots, other ships Quite Common 16

Loot Items

Loot items is an items that you can obtain by killing Bots and other ships, mining Diamond Tiles, and Trading with other ships.

Image Item Name Type Use Obtained Rarity Max

Stack Size

RC Turret Starter Packaged
RC Turret Weapon Fighting Mining, Blue Bots, other ships, Diamond Tiles Rare Drop 1
Packaged Auto Turret
Auto Turret Weapon Fighting Mining, Blue Bots, other ships, Diamond Tiles Rare Drop 1
Turret burst packed
Burst Turret Weapon Fighting Mining, Blue Bots, other ships, Diamond Tiles Rare Drop 1
Basketball
Basketball Item Playing Green Bots, other ships
Golden item shredder
Golden Item Shredder Tool Deleting Trading with other ships (if they have it) Very rare, no longer craftable 1

Craftable Items

Crafted from basic resources, craftable items mush as ammo and different stations have a variety of different uses and functions, and are all obtained from the Fabricator. Ammo crafted from the Fabricator can be found below

Image Item Name Type Use Max

Stack Size

Craft Price Craft Time Craft Yield
Wrench
Wrench Tool Decontructing 1 4 metal 10 sec 1 unit
Item shredder
Shredder Tool Deleting 1 4 metal 10 sec 1 unit
Helm item
Packaged

Helm

Station Piloting 1 8 metal 10 sec 1 unit
Fabricator packed
Packaged

Munition Fabricator

Station Crafting 1 16 metal 20 sec 1 unit
Fabricator packed
Packaged

Engineering

Fabricator

Station Crafting 1 16 metal 20 sec 1 unit
Fabricator packed
Packaged

Machine

Fabricator

Station Crafting 1 16 metal 20 sec 1 unit
Recycler icon
Packaged

Recycler

Station Recycling (converts items back to the materials it was make out of) 1 16 metal 20 sec 1 unit
Comms packed
Packaged

Comms Station

Station Communications 1 8 metal 10 sec 1 unit
Exbox
Packaged Expando Box Storage Storing large amounts of items 1 8 metal 10 sec 1 unit
Spawn
Packaged

Spawn Point

Misc Pin-Point Spawning 1 8 metal 10 sec 1 unit
Door packed
Packaged

Door

Misc Passage Restricting 1 8 metal 10 sec 1 unit
Item hatch
Packaged

Item Hatch

Misc Deploying Items 1 8 metal 10 sec 1 unit
Item Ejector Packaged
Packaged

Item Ejector

Misc Ejecting Items

from your Ship

1 8 metal 10 sec 1 unit
Controller packaged
Packaged Turret Controller Misc Controlling turrets 1 8 metal 10 sec 1 unit
Turret
Packaged

Turret

Weapon Fighting 1 8 metal 10 sec 1 unit
Block
Block Terrain Construction 16 2 metal 1 sec 1 unit
Ladder
Ladder Terrain Construction 16 2 metal 1 sec 1 unit
Walkway
Walkway Terrain Construction 16 2 metal 1 sec 1 unit
Item net
Item Net Terrain Construction 16 2 metal 1 sec 1 unit
Ship shield booster
Ship Shield Booster Tool Ship Repair 1 2 metal 3 sec 1 unit
Ship embiggener
Ship Embiggener Tool Ship Enlargment 1 2 metal 3 sec 1 unit
Ship shrinkinator
Ship Shrinkinator Tool Ship Shrinkment 1 2 metal 3 sec 1 unit

Ammo Items

Ammo is what you use to deal damage to other ships and enemies/npcs. There are a variety of different ammo that do different things when fired. Currently, all ammo available in game can be crafted at a Munition Fabricator.

For Reference, ROF means rate of fire, measured in seconds per shot (ie 3.0, 0.5, 0.1). PPS means projectiles per shot, as in how many bullets are fired if this ammo is loaded into a turret and used once.

Ammo Stats

This table features specific stats about each ammo type.

Image Name Max

Stack

Size

ROF Damage per

Bullet

PPS Spread Range Craft Price Craft Time Craft Yield
Ammo standard
Standard Ammo 16 1? Medium 1 None Medium 1 metal, 1 explosives 3 sec 3 units
Ammo scattershot
ScatterShot

Ammo

16 2? Low 6 High Low 1 metal, 1 explosives 3 sec 3 units
Ammo flak
Flak Ammo 16 2? Low 1-6 Medium Medium 1 metal, 1 explosives 3 sec 3 units
Ammo sniper
Sniper Ammo 16 2.5? High 1 None Extreme 1 metal, 1 explosives 3 sec 3 units
Ammo punch
Punch Ammo 16 2? Medium 1 None Medium 1 metal, 1 explosives 3 sec 3 units
Ammo yank
Yank Ammo 16 2? Medium 1 None Medium 1 metal, 1 explosives 3 sec 3 units
Ammo breaker
Breaker Ammo 16 2? High 1 None Medium 2 metal,

2 explosives

3 sec 1 unit
Ammo trash
Trash Ammo 16 1.5? Very Low 1 None Medium N/A 3 sec 1 unit

Ammo Behavior

This table contains information on how each ammo type acts when fired from a turret.

Name

Behavior
Standard Ammo

Fast reloading.

ScatterShot Ammo Spreads immediately after fired, but due to the massive bullet spread, high chance most of the bullets will miss.
Flak Ammo Starts as 1 bullet, but explodes into more in flight.
Sniper Ammo Moves fast and is very bouncy. Good for long range kills.
Punch Ammo Pushes moving object away after contact.
Yank Ammo Pulls items, Red Bots, Blue Bots, Spaceships, and Rocks on impact. Great for yanking stuff towards you and good for getting items out of holes.
Breaker Ammo Digs through Tiles and Diamond Tiles but is slow.
Trash Ammo Deals very low damage, and decays over time, but requires no resources to make.
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