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The key to the ability to dominate in the PvP maps relies on your ship. Your ship is your home, and even if you are the captain or a guest, living in a ship that suits the needs required to loot and kill is a must. There are quite a few factors that you need to take into consideration when designing a master ship. This is what this guild is for.
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The key to the ability to dominate in the PvP maps relies on your ship. Your ship is your home, and even if you are the captain or a guest, living in a ship that suits the needs required to loot and kill is a must. There are quite a few factors that you need to take into consideration when designing a powerful ship. This is what this Guide is for.
   
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== '''Basic Guild/Tips''' ==
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== '''Basic Guide/Tips''' ==
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This section is for information on how to reconstruct your ship very early in game, and is for beginners. For more advanced guilds, scroll down.
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This section is for information on how to reconstruct your ship very early in game, and is for beginners. For more advanced Guides, scroll down.
   
 
=== Starter Item Placements ===
 
=== Starter Item Placements ===
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=== Design Methods ===
 
=== Design Methods ===
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# '''Storage Space: '''Having a one-block tall space or a two block tall space is a good place, for starters, to keep your items, like ammo, shield boosters, and other equipment. Keeping a small 1x1 or 1x2 space reserved for just a wrench and a shredder will keep things simple and easy, and you won't need to muck about your main storage to get those items. If you have the space, increasing the storage space to 4+ blocks in each direction isn't a bad idea, however can decrease mobility
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# '''Storage Space: '''Having a one-block tall space or a two-block tall space is a good place, for starters, to keep your items, like ammo, shield boosters, and other equipment. Keeping a small 1x1 or 1x2 space reserved for just a wrench and a shredder will keep things simple and easy, and you won't need to muck about your main storage to get those items. If you have the space, increasing the storage space to 4+ blocks in each direction isn't a bad idea, however, it can decrease mobility.
 
# '''Doors: '''Doors are very useful, as not only can they restrict passage to certain ranks, but any act as a passable 2 block tall wall that only players can go through, and items cannot. Use this to your advantage, and make storage areas contained by doors, allowing you to simply walk though them to use your shredder and delete items, as you cannot use your shredder through doors. If you do this, you can simply walk into your storage space when it is empty, increasing mobility throughout your ship. This method's usefulness is limited, as if you just need to collect items from your storage, you can simply reach through regular blocks and collect them.
 
# '''Doors: '''Doors are very useful, as not only can they restrict passage to certain ranks, but any act as a passable 2 block tall wall that only players can go through, and items cannot. Use this to your advantage, and make storage areas contained by doors, allowing you to simply walk though them to use your shredder and delete items, as you cannot use your shredder through doors. If you do this, you can simply walk into your storage space when it is empty, increasing mobility throughout your ship. This method's usefulness is limited, as if you just need to collect items from your storage, you can simply reach through regular blocks and collect them.
 
# '''Turret Accessibility''': This is a big one. Try to have all your turrets within a very short walking distance to re-load them, as this is critical, as in a battle re-loading is essential to be done quickly to maximize damage done. Once again, you can have a block or two in the way of your turrets as long as you can reach them, as you can place things through blocks. Allowing a 1x1 space for reserved ammo beside and for a specific turret is also useful.
 
# '''Turret Accessibility''': This is a big one. Try to have all your turrets within a very short walking distance to re-load them, as this is critical, as in a battle re-loading is essential to be done quickly to maximize damage done. Once again, you can have a block or two in the way of your turrets as long as you can reach them, as you can place things through blocks. Allowing a 1x1 space for reserved ammo beside and for a specific turret is also useful.
   
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== '''Intermediate Guild/Tips''' ==
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== '''Intermediate Guide/Tips''' ==
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'''Trading'''
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NOTE- This is an optional part of the game. You don't ''have'' to trade with others, although it's suggested that you do. You can communicate with other traders/players using the [https://drednotio.fandom.com/wiki/Comms_Station Comms Station]
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'''How to spot trading ships-'''
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''These are usually ships with LOTS of excess turrets. They "sell" these to others.''
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Trading ships will usually have the name "(insert name) Trading Co." or something of that nature.
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Trading ships usually accept almost ''any'' item as currency, as long as they deem the trade fair.
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Traders usually hang out in [https://drednotio.fandom.com/wiki/Portals Freeport I or Freeport II.]
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'''Good items to consider trading- (Buyers love these items.)'''
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* Breaker ammo ('''All miners need breaker ammo, so it's a good idea...)'''
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* Turrets ([https://drednotio.fandom.com/wiki/Burst_Turret Burst Turret], [https://drednotio.fandom.com/wiki/Auto_Turret Auto Turret]) Auto turret especially, because of its high rate of fire. Both turrets, respectively, are good for solo or team use.
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* Metal/Explosives both are versatile materials, so they can be used for expansion, repairs, etc.
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* Ammo (Scattershot, Sniper, ETC.)
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[[Category:Guides]]

Revision as of 08:03, 9 September 2019

The key to the ability to dominate in the PvP maps relies on your ship. Your ship is your home, and even if you are the captain or a guest, living in a ship that suits the needs required to loot and kill is a must. There are quite a few factors that you need to take into consideration when designing a powerful ship. This is what this Guide is for.

Basic Guide/Tips

This section is for information on how to reconstruct your ship very early in game, and is for beginners. For more advanced Guides, scroll down.

Starter Item Placements

  1. Item Hatch Placement: This is where items are dropped into your ship after you collect them from the maps after killing a red circle enemy or collecting remains of a destroyed ship. As items will keep emptying out into your ship if there is room in front of the Item Hatch, having the Item Hatch placed like so will cause items to continuously fall all over the place if the room is given. To prevent this, place the item hatch low to the floor or place a grey block 1 or 2 spaces under it. Keeping Item Hatches close to a fabricator will allow for quick transportation of metal and explosives from the item hatch to the fabricator. Keeping the item hatch in the same place as when you got it when your ship was first made is a recommendation unless that space is needed or you have a better place to put it
  2. Fabricator Placement: Your fabricator is required to make any craftable item in drednot. You may place this item wherever you wish, given you have the space to do so, however keeping a fabricator in the center of our ship or within quick reach is a good idea especially if you ship is large as you will minimize the time to get to the station and craft ammo or shield boosters. Having multiple fabricators once your expand your ship some more is a great idea as they can hold more metal and explosives that you collect from fighting and will allow you to craft multiple things at once
  3. Helm Placement: The only pointer is to keep the helm within easy and very quick access from anywhere in your ship. If needed, place 2 or even more if the space is given to maximize accessibility. Don't worry, as all other helms won't work if one is in use, so others can't pilot the helms you're not using.
  4. RC Turret Placement: Keeping one on the left and one on the right, until you get more, is the best way to use your RC turrets. For 360-degree equal coverage, try to have the same amount of RC turrets on all sides of your ship.

Design Methods

  1. Storage Space: Having a one-block tall space or a two-block tall space is a good place, for starters, to keep your items, like ammo, shield boosters, and other equipment. Keeping a small 1x1 or 1x2 space reserved for just a wrench and a shredder will keep things simple and easy, and you won't need to muck about your main storage to get those items. If you have the space, increasing the storage space to 4+ blocks in each direction isn't a bad idea, however, it can decrease mobility.
  2. Doors: Doors are very useful, as not only can they restrict passage to certain ranks, but any act as a passable 2 block tall wall that only players can go through, and items cannot. Use this to your advantage, and make storage areas contained by doors, allowing you to simply walk though them to use your shredder and delete items, as you cannot use your shredder through doors. If you do this, you can simply walk into your storage space when it is empty, increasing mobility throughout your ship. This method's usefulness is limited, as if you just need to collect items from your storage, you can simply reach through regular blocks and collect them.
  3. Turret Accessibility: This is a big one. Try to have all your turrets within a very short walking distance to re-load them, as this is critical, as in a battle re-loading is essential to be done quickly to maximize damage done. Once again, you can have a block or two in the way of your turrets as long as you can reach them, as you can place things through blocks. Allowing a 1x1 space for reserved ammo beside and for a specific turret is also useful.

Intermediate Guide/Tips

Trading

NOTE- This is an optional part of the game. You don't have to trade with others, although it's suggested that you do. You can communicate with other traders/players using the Comms Station

How to spot trading ships-

These are usually ships with LOTS of excess turrets. They "sell" these to others.

Trading ships will usually have the name "(insert name) Trading Co." or something of that nature.

Trading ships usually accept almost any item as currency, as long as they deem the trade fair.

Traders usually hang out in Freeport I or Freeport II.

Good items to consider trading- (Buyers love these items.)

  • Breaker ammo (All miners need breaker ammo, so it's a good idea...)
  • Turrets (Burst Turret, Auto Turret) Auto turret especially, because of its high rate of fire. Both turrets, respectively, are good for solo or team use.
  • Metal/Explosives both are versatile materials, so they can be used for expansion, repairs, etc.
  • Ammo (Scattershot, Sniper, ETC.)